Over the last few weeks myself and Rylan have been making some assets for an animation students environment. This was the perfect opportunity for us to tick off our Learning outcome that involves making something for a pre-existing media (LO16). This took place over three sessions.
When I saw the animation in class a few weeks ago and saw it didn't have assets I thought it would be fun project as the theme was dark and I could see the vibe they were going for was clear. I wanted to do a different type of project rather than making music also as I like making samples and I think its cool that you can create sounds the sound like other sounds by manipulating them. This was such a fun project! It also gave me the opportunity to work with Rylan which was so awesome as we worked so well as a team when it came to working on this together. He uses Ableton Live 9 which is a DAW I have myself but am not as confident on as Logic to Pro Tools so it was good to learn a few more tips and tricks in my least favoured DAW also.
Session 1 we get a zoom recorder and the list of assets they were looking for and saw how many we could make with things around the school by manipulating the sounds. We went into a live room as saw what we could do. With this list:
We had a pretty good crack at making the sounds by ourselves with out suing samples from online. We only had to make the animal sounds by manipulating a few samples from online and the rest we made ourselves completely.
Here is an overview of how we made and manipulated the sounds
Footsteps: there was a piece of wood in the live room that we used to step on to make these sounds. We used a big reverb so staurate the sound then panned on the left and one to the right to have the setting effect. We rendered them down as separate audio files so they can place them where they need to be in the same. We gave them three different sounds for each foot to suit different surfaces.
Cracking Hand Healed lanter: we used a chair that squeaked to capture this sound. We used reverb to use the environment.
Distant Human scream: I stood far away from the zoom recorder then we use reverb and en EQ to make them sound like they are in the distance. We took away the high end to make it sound like it was in another building.
Distant spider footsteps: We used a hard surface and tapped out fingernails on it to make it sound like running spider footsteps. We found a section that was sounded the best as sped it up. We then added a low pass EQ and reverb to make it sound distant.
Spider Jump: we used the same technique for this as the footsteps so it has some constatancy and used similar effects but used a high pass filter instead.
Clothes blowing in the wind: We used a sheet of paper for this sound and waved it about 60 cm from the microphone of the recorder. We used an eq to make it sound distant and reverb to make it sound windy. We left some of the noise from recording in there to help with wind sound.
Creaking wood: we used a stool to capture this sound and placed the zoom recorder pretty close to it. We just used an eq to sharpen up the high end of the sound. We also used some of the sound from the recording we took of stool for the lantern as an opening door sound for this description. We reversed the sound so make it sound more like opening than moving.
Squeaking mental: for this we used the same sample of the squeaking metal stool for this sound. We put a high pass filter on it so make it sound more metallic and make it sound different to the other sounds we used this sample for.
Body hitting floor sound: I just used my body and smacked against a noisy door to get this sound. E then applied reverb to it to create tension in the sounds because it's a scary part of the animation.
Jump scare sound: We used presets on Ableton to make these sounds. We layered two kick sounds and pitched them both down to make them sound dissonant. We used a reverb to capture the tension and faded the sound out slowly.
Water Drip: we found a sample of ZapSplat that wasn’t quite right then added reverb and abit of noise to it to make it sound distant. We also used an EQ to take out the highest frequencies to make it sound less harsh. We then used a transposer to make it sound more thin and high pitched like it was more distant.
LOOP sounds:
Whistling wind: we used a sample we took of Rylan whistling into the zoom recorder quiet close. This created a lot of noise so we used izotope’s denoise to make sound cleaner. We then used reverb and pitch shift to make it lower and sound creepier.
Insect sounds and animal sounds: We got a loop of an owl sound for one of these, some insect sounds and some rustling sounds. We added these layered up to make this ambient loop that will be in the background of the whole animation environment. We didn’t use ay sounds that we had made for this loop as they wanted animal sounds and we tired to us some sounds we had made with our voices but it sounded unrealistic. We had abit of troubling finding royalty free sounds for this loop but we found some that worked out in the end to create the ambience we needed.
Unfortunately we have not received the finished product with our sounds in it yet but I shall update this blog when I do. In the mean time here is a youtube video of their environment without the sounds embedded in it.
And here is a google drive with the sounds all organised to industry standard filling.
https://drive.google.com/file/d/1O-MY_-2_DNW5Rz534sZMTRg996L3cRsg/view?usp=sharing
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